Hacks | Warforged

When I am not playing a human character, I tend towards something more exotic. Eberron’s warforged are one of my favorite character races, largely for their robotics and carte blanche mental state.

When Unearthed Arcana came out with an Eberron article, I rushed to see what they did with warforged. I was underwhelmed, a sentiment shared by many who took the recent survey. I wanted to try my hand at a mechanical fix. Here it is.

(Text here.)

Warforged Traits
Ability Score Increase. Your Constitution score increases by 1.
Age. (Effectively immortal.)
Alignment. (Generally neutral.)
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Composite Plating. Your construction incorporates wood, stone, and metal. Bludgeoning, piercing, and slashing damage you take from non-magical weapons is reduced by 1.
Embed Component. You can form a bond with items made of wood, stone, or metal, embedding them into your body. (Similar to attunement.) After embedding, these items cannot be disarmed or removed by normal means.
Living Construct.
 (Same as the Unearthed Arcana article.)
Languages. You can speak, read, and write Common and one extra language of your choice.
Subtype. Choose one of these subtypes.

Adamantine Juggernaut
(Shock trooper.)
Ability Score Increase. Your Strength score increases by 1.
Adamantine Body. Your reinforced construction naturally fortifies armor you are equipped with. While you are wearing embedded medium or heavy armor (but not hide armor), any critical hit against you becomes a normal hit. (See DMG 150.)

Iron Soldier
(Standard soldier model.)
Ability Score Increase. Your Constitution score increases by 1.
Construct Soldier. You have proficiency with light and medium armor and shields. (This trait needs work, but I am unsure how to represent the standard unit at the moment.)

Mithral Scout
Ability Score Increase. Your Dexterity score increases by 1.
Mithral Body. Your lightweight and lithe construction allows you to maximize mobility of embedded medium or heavy armor (but not hide armor) you are equipped with. If the armor normally imposes disadvantage on your Dexterity (Stealth) checks or has a Strength requirement, you ignore it. (See DMG 182.)

This is a rough pass at creating a more interesting warforged race.

The damage reduction for composite plating was inspired by the Heavy Armor Master feat (PHB 167). I did not want to give a straight +1 bonus to AC (it messed a bit with AC progression math) with the composite plating trait, so I tried to represent it in a different way. This way warforged are not difficult to hit, just difficult to hurt.

I took the “body” feats from the magic items in the DMG (adamantine and mithral armor) of the same bent. It does shy away from the “natural” armor plating mechanic the warforged were first introduced with, but I tried to compromise by giving the warforged the ability to embed magical armor (and keep their traits when wearing said armor).

I considered adding resistance to poison similar to dwarven resilience, but I shy away from it for balance reasons. If overall the warforged plays too weak, I would add that in.

But… what do I know…?

One thought on “Hacks | Warforged

  1. Pingback: Hack: Genasi | Visionary

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