I miss D&D, but now I am back.
During Monday’s game session, we nearly got ourselves killed resting. Instead of escaping the area, we decided to hole up in a guard room we cleared the day before. We already fought off people in several rooms and alerted the dragon turtle, but for some reason it did not occur to us to retreat a few hours away (back to a keep we cleared and conquered).
After thinking about it, I know the exact reason why we did not abandon the area to come back later: Treasure. This module is extremely stingy about loot. No magic items, nowhere to sell items or spend gold. The want for something shiny is driving us forward, the greed is sticking in our collective craws, but we are getting nothing to satisfy that need. So we hang around dangerous areas, blinded by our need to be rewarded for the fights and combat.
I realize this is not my first gripe about this module, but even the Dungeon Master mentioned the lack of rewards to us, which I assume means he read through the entire module with more intensity to make that deduction.
The new edition does not have any set measure for doling out magic items, but that is definitely part of the excitement of playing D&D. If you take that away… the least you are going to get is cranky players.
But… what do I know…?