The Blood Hunter Class – First Impression – Hands On

Alright guys I had the great opportunity to actually fight with my blood hunter last game session and I have a better feel of it now. So today is more of hands on review of the blood hunter abilities and how to fight… To the best of my abilities that is.

I am writing this waiting for my imminent lost in Guild Wars 2 Rank solo queue . Anyways moving on!

What I found with the Blood Hunter is that the class is incredibly strong but that come at a cost. The Blood Hunter damage is his basic attack, that is his main damaging skills. If you are buffing the damage you will be behind in most scenario which does not involve a boss. That is the cost you have to weight as you are fighting.

Here is a scenario that I encountered, we are fighting several enemies and unfortunately I did not have time to prepare my Rite. So first turn, I activate it and there goes my bonus action. I activate the Rite of Storm for lightning damage and went on shooting at people with my action. For the sake of average, only 1 hit out of 2. Come next round and now if I cast hex which will increase my damage by 1D6 necrotic but I do not get to attack 3 times only twice since that will take my bonus action. So doing the math here:

The following is basic math and we will take 6 rounds for argument purposes because that the highest of a D6. Now that is best case scenario where the rite you choose is the right one and you do not have to switch to another one. For the sake of the calculation I will take the maximum damage possible and this will be done using a crossbow because this is what I am using right now.

Scenario 1 of just Rite damage:

Round 1: Activate Rite + 2 attacks = 2D6 + 2D6 (24)
Round 2: 3 attacks = 3D6 + 3D6 (36)
Round 3: 3 attacks = 3D6 + 3D6 (36)
Round 4: 3 attacks = 3D6 + 3D6 (36)
Round 5: 3 attacks = 3D6 + 3D6 (36)
Round 6: 3 attacks = 3D6 + 3D6 (36)

Total: 204

Scenario 2 with Rite and Hex damage

Round 1: Activate Rite + 2 attacks = 2D6 + 2D6 (24)
Round 2: Cast Hex + 2 attacks = 2D6 + 2D6 + 2D6 (36)
Round 3: 3 attacks = 3D6 + 3D6 + 3D6 (54)
Round 4: 3 attacks = 3D6 + 3D6 + 3D6 (54)
Round 5: 3 attacks = 3D6 + 3D6 + 3D6 (54)
Round 6: 3 attacks = 3D6 + 3D6 + 3D6 (54)

Total: 276

Scenario 2 wins hands down from 3rd round on but this is the absolute best case scenario where you are fighting an incredible boss and do not have to micro manage the Hex. When fighting small fry personally I would go with scenario 1 because of 3 reasons, the very limited spells, micro managing will take a toll on the damage dealt and they might die faster than you can cast Hex.

You can also up that damage by a lot when using the Marked blood curse to increase your Rite damage, you should keep that for a boss though.

I will keep testing that class and keep you guys updated but so far it has been a lot of fun

 

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