Blood Hunter/Ranger Analysis

Alright let’s get into this, today like my last 2 articles I would like to expand on the multi-classing of the blood hunter. I want to compare a class that I have played my previous campaign, the ranger.

I had this crazy idea to multi-class my Blood Hunter with ranger. That might seem crazy but let me explain, we all know the weakness and strength of the Blood Hunter class is the lack of AOE damage. It is a strength because it basically allow you to take down a target really quickly. The weakness come when there are a large number of monsters around.

I would like to expand on why I think multi-classing the Blood Hunter class with ranger is not the greatest idea but not the worst either. The idea is using the Hunter’s features at level 3 to mitigate this weakness. Let me go through some pros and cons of multi-classing with ranger first.

Ranger as you might have notice is in a very rough spot with 5th edition. The main reason is you do not have much choices when it comes to what you can do in combat. For example the main source of damage is ‘Hunter’s Mark’ which is a concentration spell and that means you will always cast it. Once you have that up as your concentration spell, you cannot cast anything else like lightning arrows etc. In conclusion to maximize the damage of a ranger you have to cast ‘Hunter’s Mark’ and attack regularly. If the Blood Hunter uses a bow or crossbow, he/she is a glorified ranger. Don’t get me wrong outside combat ranger is essential for tracking and survival.

Well the pros of going with multi-class ranger is that you get to use the Favored Enemy and Natural Explorer, those 2 abilities will give you an edge outside of combat. At level 3 you can pick the Archetype ‘Hunter’, doing so allows you to pick one of the following feature ‘Colossus Slayer’, ‘Giant Killer’ or ‘Horde Breaker’. I would recommend going for ‘Horde Breaker’ but if you really want to get that extra 1D8 on one creature go for ‘Colossus Slayer’. ‘Horde Breaker’ is great but very situational because it will allow you to make a weapon attack against 1 foe adjacent to your target. You can only do that once per turn but it is better than nothing right?

Let’s analyze it for a minute and determine if it make sense. Let’s play a scenario where you are level 8 and fighting a couple of 80HP monsters and they are all beating on your cleric.

Spec: Crossbow Expert

First option is to go all out Blood Hunter with ‘Order of the Profane Soul’ and you have already buffed yourself (Hex and Fire Rite)
Round 1: Average damage: 3D6 + 3D6 + (3D6 + 15) = 42
Round 2: Average damage: 3D6 + 3D6 + (3D6 + 15) = 42 – Main target down
Round 3: Average damage: 2D6 + 2D6 + (2D6 + 10) = 28 -> Moving Hex
Round 4: Average damage: 3D6 + 3D6 + (3D6 + 15) = 42
Round 5: Average damage: 3D6 + 3D6 + (3D6 + 15) = 42 – Second target down

5 Rounds and total damage = 196

Second option is the multi-classing with ranger already buffed with ‘Hunter’s Mark’ and Fire Rite
Round 1: Average damage: 3D6 + 3D6 + (3D6 + 15) = 42 / 1D6 + (1D6 + 5) = 11
Round 2: Average damage: 3D6 + 3D6 + (3D6 + 15) = 42 / 1D6 + (1D6 + 5) = 11 – Main target down
Round 3: Average damage: 2D6 + 2D6 + (2D6 + 10) = 28 -> Moving Hunter’s Mark
Round 4: Average damage: 3D6 + 3D6 + (3D6 + 15) = 42 -> Second target down

4 Rounds and total damage = 176

From this example that I just made up you can see that ‘Horde Breaker’ is very situational but does save you 1 round, as long as you have a tank you can use this feature to your advantage, otherwise pick ‘Colossus Slayer’ for an all around buff to single target damage.

The cons is pretty much similar to my other articles you will be falling behind with the Blood Hunter Rite damage but you will make it up with Colossus Slayer for most part.

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